
Note that such assets are currently unavailable for creation via the Asset Editor A number of issues related to OSL materials and textures are resolved.Fur created in a specific way during interactive rendering no longer causes the fur strands to appear in the world origin instead of on the object’s surface.Error message is no longer displayed when loading such scenes with the current V-Ray version Failing to load VFB color corrections from legacy scenes is now handled in a better way.An issue preventing V-Ray from purging unused materials in specific situations is resolved.The VFB render progress message no longer gets stuck on ‘Compiling geometry…’ during interactive rendering.An issue preventing assets to be populated in the Asset Editor in specific projects is resolved.Creating a Mesh mesh during interactive rendering no longer leads to a crash.Adding a Decal mask now correctly triggers an interactive rendering update.Enabling or disabling section planes now correctly triggers an interactive rendering update.Changing an environment texture now correctly triggers an interactive rendering update.An issue causing some of the installer buttons to be incorrectly disabled, preventing V-Ray’s installation in specific situations, is resolved.The redundant clipper components can be manually deleted which will not change the way the scene is rendered Scenes saved with previous V-Ray versions are not automatically migrated. Clipper component definitions are no longer incorrectly created when a SketchUp section plane is added while V-Ray is active.




